01.
Request
The client wanted to simulate the descent of the “monster” from Stranger Things on the audience, creating a moment of strong visual and emotional impact. The goal was to generate an immersive surprise effect, capable of engaging the audience from the top to the stage.
It was not just about the scenic element, but about building a real stage dynamic, with believable, fluid and technically safe movement.
01.
Request
The client wanted to simulate the descent of the “monster” from Stranger Things on the audience, creating a moment of strong visual and emotional impact. The goal was to generate an immersive surprise effect, capable of engaging the audience from the top to the stage.
It was not just about the scenic element, but about building a real stage dynamic, with believable, fluid and technically safe movement.
02.
Solution
From the initial concept, we developed a structure consisting of four large stage beams, each divided into three sections. The entire system was designed to enable controlled and synchronized movement through the use of cyberhoists, ensuring pinpoint accuracy and operational safety.
The process took about two months of technical design between structural study, calculations, motion simulations and operational coordination to turn a creative idea into a feasible solution.
- Customized immersive experience
- Large-scale stage structure
- Control throughout the process
02.
Solution
From the initial concept, we developed a structure consisting of four large stage beams, each divided into three sections. The entire system was designed to enable controlled and synchronized movement through the use of cyberhoists, ensuring pinpoint accuracy and operational safety.
The process took about two months of technical design between structural study, calculations, motion simulations and operational coordination to turn a creative idea into a feasible solution.
- Customized immersive experience
- Large-scale stage structure
- Control throughout the process
03.
Final result
The end result was a progressive and immersive stage movement that started from the hall lights and developed above the audience until converging toward the stage. A transformation of space perceived in real time, capable of generating tension, surprise and spectacularity. A striking stage effect made possible by solid technical design and perfectly synchronized execution.
03.
Final result
The end result was a progressive and immersive stage movement that started from the hall lights and developed above the audience until converging toward the stage. A transformation of space perceived in real time, capable of generating tension, surprise and spectacularity. A striking stage effect made possible by solid technical design and perfectly synchronized execution.





